Gary Gygax, the man behind Dungeons & Dragons, has died. I’m not much of a D&D player, to be honest, but game was a masterpiece.
Archive for the ‘Games’ Category
Wow, someone on AtariAge posted a link to this gallery at Coin-Op Warehouse, in Hagerstown, Maryland. They have an amazing collection of arcade games, pinball machines, and jukeboxes. I don’t know much about jukeboxes, but this one looks like something from George Jetson’s house.
I do know a bit about arcade games. Here’s a scarce Baby Pacman pinball/arcade hybrid, a bunch of miscellaneous early Bronze Age arcade games, and a ton (literally) of Pac-Man cabinets. Lots of rare and uncommon games in what look to be decent condition. Very impressive.
If I ever happen to be in Hagerstown with some time to spare I might have to stop by this place. Not that I’d have the room or the dollars to take anything home, but I can dream, can’t I?
One of the cool things about playing old with emulators is finding cool games you never knew existed. There are literally tens of thousands of games. It’s like digging through a big toybox.
There are some great original games that we never saw in the US. For example, the unassumingly named Arctic Shipwreck for the C64, released overseas back in 1983. You’re a friendly mammoth (or maybe mastodon, hard to say) who has to save stranded sailors by balancing a constantly shifting ice floe and by chasing off hungry pterodactlys who want a yummy sailorsicle. When the ice starts to tilt, the sailors sliiide right off into the briny deep. You have to run around on the ice floe to shift it back and make horizontal surface, but if you get too close to the edge you’ll fall off yourself and lose a life. It’s a lot of fun, and the motion of the ice floe is pretty convincing for an 8-bit system.
But that’s not all. With the power of the Internet (and Google), we can discover even more. Like the web site of Viktor Toth, one of the programmers, where he talks about the 3D algorthms they created for this and for their other games. Neato torpedo. Gotta try some of those other games next.
Yes, the eternal question. But, in a way, isn’t Mario inside all of us?
A Mario Sprite History
shows the evolution/mutation of the most famous Italian plumber in the
world, including a few halfhearted compromises from early computer and console
ports. Interesting from both a videogaming and graphics-design
perspective. Sometimes more pixels do not a better graphic make.
As a member of the Atari Generation who had moved on to computers
before the advent of the NES, I sort of lost touch with Mario after the
original Donkey Kong series. But now via the wonders of emulation I’m enjoying many NES games for the first time.
(via the good folks at MAMEWorld)